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Co-Designing Technological Mental Health Resources for Unaccompanied Migrant Youths

Co-Design , Screen-based Design , UX Research

Co-Designing Technology-enabled Support for Unaccompanied Migrant Youth’s Social Ecology

Co-Design , UX Design , UX Research

Best Way To Go? Designing Public and Interactive Visualizations To Intrigue Citizens to Investigate What is Behind Smart City Algorithms

Co-Design , Screen-based Design , Tangible Interface , UX Design , UX Research

PeerRadio & PeerLight: Designing IOT Technologies To Support Elderly People in Experiencing Social Moments from Home

UX Design , UX Research

Increasing the Feeling of Insideness at a City Library: a Co-Design Project with Librarians from Lund Stadsbibliotek

Co-Design , UX Research

It’s all in me: Co-Designing a Public Interactive Installation To Increase the Collective Awareness of the Role and Experiences of Immigrant Women in the History of Malmö

Co-Design , Tangible Interface , UX Research

Archiving the Intangible: an Interactive, Tangible Room Installation To Experience and Archive Stories about Fear

Tangible Interface , UX Design

Awaken Optimistorkestern: a Place-Specific Toy for Adults in Front of the Concert House in Malmö

Playful Interaction , UX Design

Geotrashing: A Geocaching-Recycling Game To Pass on Working Electronics Along with Their History

Playful Interaction , Screen-based Design , UX Design , UX Research

Critical Consumption: A Tangible Polling Interface to Trigger Discussion about our Consumer Behaviour

Playful Interaction , Tangible Interface

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